IDGi Wiki
No edit summary
No edit summary
Tag: sourceedit
 
(38 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Before starting the story, you may want to go into Options, then IDGI-1 Configuration, then enable "Show Alignment Changes." What this does is show whether or not the person you are speaking to likes what you said or did. It appears as bright green text under the iDGi-1 HUD at the top of the screen.
+
Before starting the story, you may want to go into Options, then IDGI-1 Configuration, then enable "Show Alignment Changes." What this does is show whether or not the person you are speaking to likes what you said or did. It appears as bright green text under the iDGi-1 [[HUD]] at the top of the screen.
  +
  +
{{Spoiler}}
   
 
==Quantum Limbo==
 
==Quantum Limbo==
Quantum limbo is a surreal, black area that is experienced when crossing between our dimension and theirs. Find the blue, twisting tunnel and walk towards the blinking red light. In this case, we are walking towards what appears to be an unknown light-haired male on his belly. As you are approaching him, you may have noticed large, violet [[Sumerian Alphabet|Sumerian characters]] flying by above you. If you translate them, they read:
+
Quantum limbo is a surreal, black area that is experienced when crossing between our dimension and theirs. As you fall, [[Sumerian cuneiform]] flash in rapid succession.
  +
{{spoil|title=They Spell|HELLO SEEKER}}
SAVE
 
  +
Find the blue, twisting tunnel and walk towards the blinking red light. In this case, we are walking towards [[Darsie]] on her hands and knees. As you are approaching her, you may have noticed large, violet Sumerian characters flying by above you.
DARSIE
 
  +
{{spoil|title=They Spell|SAVE DARISE OR MILLIONS WILL DIE}}
OR
 
  +
As we approach Darsie, the character "I" appears above her. You'll now find yourself waking up as [[Bishop 6]] aboard [[Zenlil]], a Consortium [[C-3800]] aircraft in Bishop 6's cabin.
MI?? ON
 
WI??
 
DIE
 
Most likely, this is a corrupted message that is supposed to say "save [[Darsie]] or mission will fail." This message doesn't mean much to us now but it will in time. As we approach the mysterious light-haired, the character "I" appears above him. Perhaps it is [[Bishop 6]], perhaps not, but anyway, you'll now find yourself waking up (as Bishop 6) on board [[Zenlil]], a Consortium [[C-3800]] aircraft in Bishop 6's cabin.
 
   
  +
==[[Consortium Walkthrough/Act I|Act I]]==
==Meet & Greet==
 
  +
Act I begins upon getting out of bed on board Zenli and ends with getting locked in Mission Ops in a conversation with [[Kiril Angelov]].
The first person you'll encounter is [[Rook 25]]. She is beating on the door trying to rouse you from your slumber. The main purpose she is meeting you is to get you to put your [[Battle Utility Suit|B.U.S.]] on. You don't have to if you don't want to but you will eventually. Depending on how you navigate the conversation with her, she may tell you to see [[Rook 13]] in the medbay as well which is a secondary objective if she becomes suspicious.
 
   
As you leave Bishop 6's cabin, you'll likely see [[Pawn 19]] getting off the elevator and walking pass. You can speak with her now if you wish, or later, or not at all.
+
'''WARNING:''' If you fail to take the [[B.U.S.]] in Act I, [[Pawn 1]] will die and your only option for dealing with Kiril is gassing him.
  +
  +
==[[Consortium Walkthrough/Act II|Act II]]==
  +
Act II begins after [[Kiril Angelov]] has been dealt with and ends upon seeing the [[Churchill Tower]].
  +
  +
'''WARNING:''' If you fail to take the [[B.U.S.]] in Act I, combat with the traitor will result in death and there's a game-breaking bug that prevents moving the story forward having sent Rook 25 after the traitor.
  +
  +
==Quantum Limbo==
  +
Instead of approaching Zenlil, this time we'll be leaving. There's really only one thing to do here and that is collect the Sumerian characters which spell "[[REDO]]." By doing so, you can encounter [[John Wilconson]], if you haven't already.
   
[[Category:Consortium]]
+
[[Category:Consortium Walkthrough]]

Latest revision as of 08:59, 16 April 2016

Before starting the story, you may want to go into Options, then IDGI-1 Configuration, then enable "Show Alignment Changes." What this does is show whether or not the person you are speaking to likes what you said or did. It appears as bright green text under the iDGi-1 HUD at the top of the screen.

Spoiler warning!
This article contains plot details that you may want to discover on your own.

Quantum Limbo[]

Quantum limbo is a surreal, black area that is experienced when crossing between our dimension and theirs. As you fall, Sumerian cuneiform flash in rapid succession.

They Spell
HELLO SEEKER

Find the blue, twisting tunnel and walk towards the blinking red light. In this case, we are walking towards Darsie on her hands and knees. As you are approaching her, you may have noticed large, violet Sumerian characters flying by above you.

They Spell
SAVE DARISE OR MILLIONS WILL DIE

As we approach Darsie, the character "I" appears above her. You'll now find yourself waking up as Bishop 6 aboard Zenlil, a Consortium C-3800 aircraft in Bishop 6's cabin.

Act I[]

Act I begins upon getting out of bed on board Zenli and ends with getting locked in Mission Ops in a conversation with Kiril Angelov.

WARNING: If you fail to take the B.U.S. in Act I, Pawn 1 will die and your only option for dealing with Kiril is gassing him.

Act II[]

Act II begins after Kiril Angelov has been dealt with and ends upon seeing the Churchill Tower.

WARNING: If you fail to take the B.U.S. in Act I, combat with the traitor will result in death and there's a game-breaking bug that prevents moving the story forward having sent Rook 25 after the traitor.

Quantum Limbo[]

Instead of approaching Zenlil, this time we'll be leaving. There's really only one thing to do here and that is collect the Sumerian characters which spell "REDO." By doing so, you can encounter John Wilconson, if you haven't already.